
Hidden enemies (either in the fog of war or cloaked), within a short distance, are revealed with a vague bioelectric outline.

The Second Wave option "Mind Hates Matter" can be enabled to prevent this combination.Īpplying a Gene Mod costs 15 to §150, 5 to 65 and it takes 3 days for each. Soldiers with Gene Mods can undergo psionic testing and the genetic modifications stack with psi abilities. Gene Mods can be administered to any soldier except MEC Troopers. Soldiers are removed from active duty for three days for each Gene Mod applied. Gene Mods are applied at the Genetics Lab, which can modify up to three soldiers at a time. Using Meld to organically fuse elements of alien genetic adaptions into a soldier's body, Gene Mods grant the individual new super- human capabilities. Performing alien autopsies can result in access to new genetic modifications.

They modify a variety of human anatomical systems, yielding different tactical advantages. Up to five genetic modifications may be applied to a single soldier.

5.4 Muscle Fiber Density vs Adaptive Bone Marrow.5.3 Adrenal Neurosympathy vs Secondary Heart.5.2 Hyper Reactive Pupils vs Depth Perception.
